KOTOR 2 - Handmaiden Unarmed Soldier


This version of Handmaiden is an unarmed specialist who remains a Solider and never becomes a Jedi. In practice, you may want to switch at some point. But you probably want to take Soldier to either 18 or 22 first, to not lose too much from the Unarmed Specialist feat line. Or just keep her a Solider - she's pretty effective even with no Jedi levels.

Handmaiden's progression details per level (g = granted, s = selected)

Character Level Class Level Attributes Skills Feats Force Powers
6 Soldier 6 STR: 14 (+2)
WIS: 10 (+0)
CHA: 14 (+2)
INT: 10 (+0)
CON: 14 (+2)
DEX: 16 (+3)
21 points
Awareness +8 (8)
Computer use +0 (0)
Demolitions +0 (0)
Persuade +0 (0)
Repair +0 (0)
Security +0 (0)
Stealth +5 (5)
Treat Injury +8 (8)
Power Attack (g)
Improved Power Attack
Power Blast (g)
Two-Weapon Fighting (g)
Improved Two-Weapon Fighting (g)
Proficiency: Light Armor (g)
Proficiency: Medium Armor (g)
Proficiency: Heavy Armor (g)
Conditioning (g)
Proficiency: Blaster Pistol (g)
Proficiency: Blaster Rifle (g)
Proficiency: Melee Weapons (g)
Toughness (g)
Improved Toughness (g)
Echani Strike I (g)
Unarmed Specialist I (g)
Unarmed Specialist II (g)
7 Soldier 7 1 point
Awareness +1 (9)
Improved Conditioning (s)
8 Soldier 8 STR +1, 15 (+2) 1 point
Awareness +1 (10)
Master Toughness (s)
9 Soldier 9 1 point
Awareness +1 (11)
Master Conditioning (s)
10 Soldier 10 1 point
Awareness +1 (12)
Unarmed Specialist III (g)
Regenerate Vitality Points (s)
11 Soldier 11 1 point
Awareness +1 (13)
Echani Strike II (g)
Dueling (s)
12 Soldier 12 STR +1, 16 (+2) 1 point
Awareness +1 (14)
Improved Dueling (s)
13 Soldier 13 1 point
Awareness +1 (15)
Master Dueling (s)
14 Soldier 14 1 point
Awareness +1 (16)
Unarmed Specialist IV (g)
Master Power Attack (s)
15 Soldier 15 1 point
Awareness +1 (17)
Flurry (s)
16 Soldier 16 CON +1, 15 (+2) 1 point
Awareness +1 (18)
Improved Flurry (s)
17 Soldier 17 1 point
Awareness +1 (19)
Echani Strike II (g)
18 Soldier 18 1 point
Awareness +1 (20)
Unarmed Specialist V (g)
Master Flurry (s)
19 Soldier 19 1 point
Treat Injury +1 (9)
20 Soldier 20 CON +1, 16 (+3) 1 point
Treat Injury +1 (10)
Dual Strike (s)
21 Soldier 21 1 point
Treat Injury +1 (11)
22 Soldier 22 1 point
Treat Injury +1 (12)
Unarmed Specialist VI (g)
23 Soldier 23 1 point
Treat Injury +1 (13)
24 Soldier 24 STR +1, 17 (+3) 1 point
Treat Injury +1 (14)
25 Soldier 25 1 point
Treat Injury +1 (15)
26 Soldier 26 1 point
Treat Injury +1 (16)
Unarmed Specialist VII (g)
27 Soldier 27 1 point
Treat Injury +1 (17)
28 Soldier 28 STR +1, 18 (+4) 1 point
Treat Injury +2 (18)
29 Soldier 29 1 point
Treat Injury +2 (19)
30 Soldier 30 1 point
Treat Injury +2 (20)
Unarmed Specialist VIII (g)
I focused on survivability early, which pushed the Flurry line late. Those feats could easily be reversed.

The strategy wiki table for Soldier only goes up to level 20, so I dont' know what levels selected feats are available at after that (if any). I should fill that out during the playthrough.