KOTOR 2 - Hanharr Builds - Melee


Here is a melee Hanharr build. Given his high Strength and Constitution, he is well suited for this.

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Hanharr's progression details per level (g = granted, s = selected)

Character Level Class Level Attributes Skills Feats Force Powers
4 Scout 4 STR: 20 (+5)
WIS: 12 (+1)
CHA: 8 (-1)
INT: 10 (0)
CON: 20 (+5)
DEX: 13 (+1)
21 points
Awareness +6 (6)
Computer use +0 (0)
Demolitions +6 (6)
Persuade +0 (0)
Repair +4 (4)
Security +0 (0)
Stealth +0 (0)
Treat Injury +5 (5)
Flurry (g)
Power Attack (g)
Improved Power Attack (g)
Rapid Shot (g)
Precise Shot I (g)
Close Combat (g)
Uncanny Dodge I (g)
Targeting I (g)
Wookiee Toughness I (g)
Wookiee Rage (g)
Proficiency: Light Armor (g)
Proficiency: Medium Armor (g)
Proficiency: Heavy Armor (g)
Proficiency: Blaster Pistol (g)
Proficiency: Blaster Rifle (g)
Proficiency: Melee Weapons (g)
5 Scout 5 3 points
?
Targeting II (g)
Two-Weapon Fighting (s)
6 Scout 6 3 points
?
Evasion (g)
7 Scout 7 3 points
?
Uncanny Dodge II (g)
Improved Two-Weapon Fighting (s)
8 Scout 8 STR +1, 21 (+5) 3 points
Precise Shot II (g)
9 Scout 9 3 points
?
Wookiee Toughness II (g)
Targeting III (g)
Master Two-Weapon Fighting (s)
10 Scout 10 3 points
?
11 Scout 11 3 points
?
Wookiee Fury (g)
Master Power Attack (s)
12 Scout 12 STR +1, 22 (+6) 3 points
?
Precise Shot III (g)
13 Scout 13 3 points
?
Targeting IV (g)
Weapon Focus: Melee Weapons (s)
14 Scout 14 3 points
?
15 Scout 15 3 points
?
Regenerate Vitality Points (s)
16 Scout 16 STR +1, 23 (+6) 3 points
?
Precise Shot IV (g)
17 Scout 17 3 points
?
Wookiee Toughness III (g)
Wookiee Frenzy (g)
Targeting V (g)
Toughness (s)
18 Scout 18 3 points
?
19 Scout 19 3 points
?
Improved Toughness (s)
20 Scout 20 STR +1, 24 (+7) 3 points
?
Precise Shot V (g)
21 Scout 21 3 points
?
Targeting IV (g)
Master Toughness (s)
22 Scout 22 3 points
?
23 Scout 23 3 points
?
Conditioning (s)
24 Scout 24 STR +1, 25 (+7) 3 points
?
25 Scout 25 3 points
?
Targeting VII (g)
Improved Conditioning (s)
26 Scout 26 3 points
?
27 Scout 27 3 points
?
Master Conditioning (s)
28 Scout 28 STR +1 26 (+8) 3 points
?
29 Scout 29 3 points
?
Targeting VIII (g)
Improved Flurry (s)
30 Scout 30 3 points
?

I bumped STR at every opportunity, just because massive damage numbers are fun. But still, there's only so dead an enemy can get. Because Hanharr can't wear armor, there's an argument to be made for adding at least some CON or DEX.

If you have the conversation to "break" Hanharr (which you should, it has great attribute boosts for the main character), then Hanharr gains two points of STR but loses two points of INT. This is not reflected in the build, as there's no way to know at what level it would occur. But it means you'll get less skill points than listed above, because you'll start getting 2 skill points at each levelup instead of 3. You won't retroactively lose any skills you already have, though.