KOTOR 2 - Hanharr Builds - Rifle


Here is a ranged blaster rifle wielding Hanharr build. Just in case you have an urge to not use Hanharr's ridiculous strength in melee.

I rarely give my companions blaster rifles. And I'm not sure why not. At first, it seems obvious that dual blaster pistols would be better. MOAR ATTACKS, right? But when you look closely, it isn't as clear cut. Some considerations:
Overall, pistols are still better. But not ridiculously so, and their advantage isn't fully realized until later in the game. Plus, Hanharr just looks good holding a blaster rifle. So if you're willing to give up just a little bit of damage, or if you happen to be using Hanharr only at a point in the game where the advantages of a rifle outweigh those of blasters, then this might be the build for you.

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Hanharr's progression details per level (g = granted, s = selected)

Character Level Class Level Attributes Skills Feats Force Powers
4 Scout 4 STR: 20 (+5)
WIS: 12 (+1)
CHA: 8 (-1)
INT: 10 (0)
CON: 20 (+5)
DEX: 13 (+1)
21 points
Awareness +6 (6)
Computer use +0 (0)
Demolitions +6 (6)
Persuade +0 (0)
Repair +4 (4)
Security +0 (0)
Stealth +0 (0)
Treat Injury +5 (5)
Flurry (g)
Power Attack (g)
Improved Power Attack (g)
Rapid Shot (g)
Precise Shot I (g)
Close Combat (g)
Uncanny Dodge I (g)
Targeting I (g)
Wookiee Toughness I (g)
Wookiee Rage (g)
Proficiency: Light Armor (g)
Proficiency: Medium Armor (g)
Proficiency: Heavy Armor (g)
Proficiency: Blaster Pistol (g)
Proficiency: Blaster Rifle (g)
Proficiency: Melee Weapons (g)
5 Scout 5 3 points
?
Targeting II (g)
Improved Rapid Shot (s)
6 Scout 6 3 points
?
Evasion (g)
7 Scout 7 3 points
?
Uncanny Dodge II (g)
Conditioning (s)
8 Scout 8 DEX +1, 14 (+2) 3 points
Precise Shot II (g)
9 Scout 9 3 points
?
Wookiee Toughness II (g)
Targeting III (g)
Master Rapid Shot (s)
10 Scout 10 3 points
?
11 Scout 11 3 points
?
Wookiee Fury (g)
Improved Close Combat (s)
12 Scout 12 DEX +1, 15 (+2) 3 points
?
Precise Shot III (g)
13 Scout 13 3 points
?
Targeting IV (g)
Improved Conditioning (s)
14 Scout 14 3 points
?
15 Scout 15 3 points
?
Master Conditioning (s)
16 Scout 16 DEX +1, 16 (+3) 3 points
?
Precise Shot IV (g)
17 Scout 17 3 points
?
Wookiee Toughness III (g)
Wookiee Frenzy (g)
Targeting V (g)
Weapon Focus: Blaster Rifle (s)
18 Scout 18 3 points
?
19 Scout 19 3 points
?
Regenerate Vitality Points (s)
20 Scout 20 DEX +1, 17 (+3) 3 points
?
Precise Shot V (g)
21 Scout 21 3 points
?
Targeting IV (g)
Toughness (s)
22 Scout 22 3 points
?
23 Scout 23 3 points
?
Improved Toughness (s)
24 Scout 24 DEX +1, 18 (+4) 3 points
?
25 Scout 25 3 points
?
Targeting VII (g)
Master Toughness (s)
26 Scout 26 3 points
?
27 Scout 27 3 points
?
Dual Strike (s)
28 Scout 28 DEX +1 19 (+4) 3 points
?
29 Scout 29 3 points
?
Targeting VIII (g)
Improved Dual Strike (s)
30 Scout 30 3 points
?

Even pushing DEX at every opportunity, it never catches up to his STR and CON. But it can be boosted with gear.

If you have the conversation to "break" Hanharr (which you should, it has great attribute boosts for the main character), then Hanharr gains two points of STR but loses two points of INT. This is not reflected in the build, as there's no way to know at what level it would occur. But it means you'll get less skill points than listed above, because you'll start getting 2 skill points at each levelup instead of 3. You won't retroactively lose any skills you already have, though.