KOTOR 2 - HK-47 Builds


This file details some considerations to make for an HK-47 build, and may eventually contain a few HK-47 builds from different playthroughs. We'll see how far I take it.

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HK-47 starts as and remains a Combat Droid. He can't equip melee weapons. People seem to use a mix of blasters, blaster rifles, and heavy weapons with him. However, he has a very limited number of selected feats, which makes customization difficult.

He comes with decent DEX (16) and STR (16, but it does you no good), but unimpressive CON (10) (which would have been nice, sigh).
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Notes:
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HK-47's progression details per level (g = granted, s = selected)

Character Level Class Level Attributes Skills Feats Force Powers
6 Combat Droid 6 STR: 16 (+3)
WIS: 12 (+1)
CHA: 10 (+0)
INT: 14 (+2)
CON: 10 (+0)
DEX: 16 (+3)
16 points
Persuade +0 (0)
Computer use +0 (0)
Stealth N/A
Awareness +5 (5)
Repair +6 (6)
Security +0 (0)
Treat Injury N/A
Demolitions +5 (5)
Power Blast (g)
Droid Upgrade Class I (g)
Logic Upgrade
Toughness
Assassin Protocols
7 Combat Droid 7 3 points
?
Droid Upgrade Class 2 (g)
8 Combat Droid 8 DEX +1, 17 (+3) 3 points
?
9 Combat Droid 9 3 points
?
Improved Power Blast (s)
10 Combat Droid 10 3 points
?
11 Combat Droid 11 3 points
?
Modified Assassin Protocols (g)
Master Power Blast (s)
12 Combat Droid 12 DEX +1, 18 (+4) 3 points
?
Weapon Specialization: Blaster Rifle (s)
13 Combat Droid 13 3 points
?
Droid Upgrade Class 3 (g)
14 Combat Droid 14 3 points
?
15 Combat Droid 15 3 points
?
Weapon Focus: Blaster Rifle (s)
16 Combat Droid 16 DEX +1, 19 (+4) 3 points
?
17 Combat Droid 17 3 points
?
Integrated Assassin Protocols (g)
18 Combat Droid 18 3 points
?
Precise Shot I (s)
19 Combat Droid 19 3 points
?
20 Combat Droid 20 DEX +1, 20 (+5) 3 points
?
21 Combat Droid 21 3 points
?
22 Combat Droid 22 3 points
?

23 Combat Droid 23 3 points
?
24 Combat Droid 24 DEX +1, 21 (+5) 3 points
?
25 Combat Droid 25 3 points
?
26 Combat Droid 26 3 points
?
27 Combat Droid 27 3 points
?
28 Combat Droid 28 DEX +1, 22 (+6) 3 points
?
29 Combat Droid 29 3 points
?
30 Combat Droid 30 3 points
?

Additional selected feats are available after those shown, but I was lazy and didn't record which levels they occur at. I used them to take the Toughness line and the Precise Shot line.

This is a basic Blaster Rifle build. It prioritizes damage output. This build plus a fully upgradable blaster rifle with the best crafted upgrades in the game got me through the TSLRCM HK-50 Droid Factory without much trouble.

HK-47 should take at least 10 Security (15 on Hard) for the Droid Factory, because he will be solo for that.

Alternatively, he could dual-wield blaster pistols and take the Rapid Shot line (for more opportunities to hit), but between Two-Weapon Fighting and not getting the first Rapid Shot feat for free, that'd mean less of the Precise Shot line. This would probably be the best option for steady damage output, but might result in fewer big damange numbers, and big numbers are fun.

The Sniper Shot line plus a Keen weapon (whether pistols or rifle) might also be a reasonable choice for potentially higher but somewhat less reliable damage. As a companion, that'd pair well with party members with Sneak Attack, because Sniper Shot has a chance to stun (not a big chance, so couldn't rely on it, but it'd be fun when it happened).

Close Combat would be another useful feat, although for the Droid Factory it makes less difference, because enemies tend to be at distance.