KOTOR 2 - Caster Visas - Stunner


Here is a CHA-based caster version of Visas. I originally created it to accompany a Sneak-Attack-based Guardian/Watchman Jedi main character, so some of the choices (and notes) reflect that.

Visas progression details per level (g = granted, s = selected)

Character Level Class Level Attributes Skills Feats Force Powers
6 Sentinel 6 STR: 12 (+1)
WIS: 12 (+1)
CHA: 15 (+2)
INT: 10 (0)
CON: 12 (+1)
DEX: 18 (+4)
27 points
Persuade +0 (0)
Computer use +0 (0)
Stealth +9 (9)
Awareness +9 (9)
Repair +0 (0)
Security +0 (0)
Treat Injury +9 (9)
Demolitions +0 (0)
Two-Weapon Fighting (g)
Critical Strike (g)
Flurry (g)
Improved Flurry (g)
Jedi Sense (g)
Force Immunity - Fear (g)
Force Immunity - Stun (g)
Jedi Defense (g)
Weapon Focus: Lightsaber (g)
Unarmed Specialist I (g)
Unarmed Specialist II (g)
Proficiency: Blaster Pistol (g)
Proficiency: Lightsaber (g)
Proficiency: Melee Weapons (g)
Energy Resistance
Wound
Fear
Horror
Shock
Force Push
7 Sentinel 7 3 points
Computer Use +1 (1)
Security +1 (1)
Bank +1 (1)
Class Skill: Repair (s) Heal
8 Sentinel 8 CHA +1, 16 (+3) 3 points
Computer Use +1 (2)
Security +1 (2)
Repair +2 (2)
Bank -1 (0)
Force Valor
9 Sentinel 9 3 points
Computer Use +1 (3)
Security +1 (3)
Repair +1 (3)
Regenerate Force Points (s) Knight Valor
10 Sentinel 10 3 points
(keep pushing those same 3 skills the rest of the build)
Unarmed Specialist III (g) Improved Energy Resistance
11 Sentinel 11 3 points
?
Determination (Shii Cho Form) (gr)
Stun Droid
12 Sentinel 12 CHA +1, 17 (+3) 3 points
?
Force Immunity - Paralysis (g)
Toughness (s)
Resilence (Soresu Form) (g)
Insanity
13 Sentinel 13 3 points
?
Improved Toughness (s) Force Channel (g)
Improved Heal
14 Sentinel 14 3 points
?
Unarmed Specialist IV (g) Contention (Makashi Form) (g)
Disable Droid
15 Sentinel 15 3 points
?
Master Toughness (s) Master Valor
16 Sentinel 16 CHA +1, 18 (+4) 3 points
?
Destroy Droid
17 Sentinel 17 3 points
?
Master Energy Resistance
18 Sentinel 18 3 points
?
Unarmed Specialist V (g)
Conditioning (s)
Master Heal
19 Sentinel 19 3 points
?
Improved Conditioning (s) Choke
20 Sentinel 20 CHA +1, 19 (+4) 3 points
?
Kill
21 Sentinel 21 3 points
?
Master Conditioning (s) Force Suppression
22 Sentinel 22 3 points
?
Unarmed Specialist VI (g) Force Breach
23 Sentinel 23 3 points
?
Battle Meditation
24 Sentinel 24 CHA +1, 20 (+5) 3 points
?
Dueling (s) Improved Battle Meditation
25 Sentinel 25 3 points
?
Improved Dueling (s) Master Battle Meditation
26 Sentinel 26 3 points
?
Unarmed Specialist VII (g) Slow
27 Sentinel 27 3 points
?
Master Dueling (s) Affliction
28 Sentinel 28 CHA +1, 21 (+5) 3 points
?
Plague
29 Sentinel 29 3 points
?
Force Deflection
30 Sentinel 30 3 points
?
Unarmed Specialist VIII (g)
Regenerate Vitality Points (s)
Force Redirection

This main function of this version of Visas is to stun, thereby proc'ing Sneak Attacks for the main character and Atton. A verion of Visas with different priorities (direct damage, for instance) would simply take different Force Powers.

Despite this being created for a Light Side run, I gave Visas a lot of Dark Side powers. It seems to fit her backstory better, and she has the Charisma to handle using cross-alignment powers. Plus some of them are really useful for boss fights.

Because her main purpose is to stun using Dark Side powers, but I'll probably make her Light Side via conversation, I bumped CHA at every opportunity. This increased both the Force Power DC (less chance enemies resist the stun) and the cross-alignment penalty (making the stuns cost less, effectively increasing her Force Point pool, without actually increasing it like WIS would). Alternatively, I could have bumped WIS a couple of points without really hurting CHA much.

I took "Cross-Class: Repair" as part of micromanaging the available skills for my preferred companion combinations. Other playthroughs might not do this, and could (level requirements permitting) move all feats one level earlier. And, of course, adjust skills taken.

If I intended this Visas to engage in combat at all, I should have given her Finesse: Melee Weapons. But I don't. In fact, I intend to give her a blaster so that the AI doesn't run her into the middle of fights, even though I don't expect her to do much damage with it. I mostly took feats that help her stay alive.

Force Powers are mainly stuns and buffs. The whole point of this playthrough is for the main character to kill things via lighsaber. Visas standing in the back shocking things to death would be effective, but would defeat the point. Visas does take a few single-target offensive powers for boss fights, though. Mostly because I want her to get to hurt Darth Nihilus back.