WARNING: The following contains mild spoilers about KOTOR 1 and KOTOR 2. Reading this will not reveal major plot points of either game, but you will learn some bits. If you want a pure experience, play the games before reading this.
AUTHOR'S NOTE: the events that occur just before the start of KOTOR II are messy, confusing, and contradictory. This is likely because the game was rushed to release, so the writers and developers never had a chance for final cleanup, and TSLRCM could only do so much. Add to this the way KOTOR II reveals these events - a disjoint series of conversations and log recordings that happen throughout the game - and it can be very difficult for the player to understand. At least, it was for me. This fanfic attempts to assemble every in-game detail that I could find into what I hope is a consistent narrative. I am vague about what happened before the Exile boarded the Harbinger, because the game simply doesn't give much info. (I do write about some of that in
various other fanfics, but those veer pretty far into wild speculation.) My narrative is not the only possible way these events could have occured without contradicting the game, and some KOTOR II fans may vigoriously disagree with my treatment of them. That's okay. My goal was to see if I could create a story that was logical, entertaining, and considered all facts from the game, not to pretend that I have any special insight or authority. I hope you enjoy it.
For this fanfic, I used a female Exile named Meetra Surik, per the Revan book. Neither the gender nor the name really matters. But I needed pronouns and a name, because writing around them for the entire fanfic would have been awkward.
Oh, and I put my outline at the end, in case you just want to see the order of events I used without reading the whole thing.
CONTEXT: Years before the events of KOTOR I, the Exile, a former Jedi and Republic General who commanded the final, terrible battle of the Mandalorian Wars, left the Core Worlds for Wild Space and has been there for almost a decade. But she has recently decided to return to Republic Space. She had hoped to return in secrecy, but many powerful forces are aware of her approach, some friendly and some hostile.
"Have they been informed?" the robed woman asked. Her face was younger than her silver hair would suggest, but carried lines of concern. Her naturally pale skin tones carried a hint of unhealthy pallor, perhaps from insufficient sunlight. Or perhaps from a deeper, darker cause.
"They have, Mistress Atris," said the kneeling young woman in front of her. Her hair and skin were of similar natural tone, but her lean muscles spoke of peak health and intense physical conditioning.
"And they will not suspect the origin of this information?" the robed woman asked.
"They will not," the kneeling woman said. "We followed your instructions precisely."
"And you are certain that she is still returning on schedule?" She spoke the pronoun distastefully, as if unwilling to refer to its subject even indirectly.
"Yes mistress. She is progressing as planned."
"Very well," the robed woman said. "You may continue with your training." She turned crisply and walked back to her meditation chamber without a backward glance. But under her breath, she muttered to herself, "She will be as a beacon to my enemies. This will be no Katarr. This time, they will be fully revealed. And I'll tie up a loose end as well."
"Are you sure this is accurate?" Carth Onasi said, looking up from the datapad his assistant had just handed him. One problem with being an Admiral, Carth reflected, was that by the time information made it to him, it had been through so many people that he couldn't be certain if it had even been relayed correctly.
"It is impossible to be certain," the assistant said, "but this source has been reliable before."
"This is our new top priority," Carth said. "Do whatever is necessary to verify this, and inform me immediately about anything you learn. We need to be prepared to act as soon as she reaches the Outer Rim."
"I'll blanket the area with spies," the assistant said. "She won't get past without us knowing."
"No," said Carth, "she's far too clever for that. We don't want to tip our hand too early, and numbers of that sort will alert her. We need our best people. Pull them out of whatever they're doing. I don't care how deep their cover is, or what missions we're compromising. It is no exaggeration to say that the fate of the galaxy depends on this."
"Yes sir," the assistant said, and left the room with purposeful steps.
Carth turned and looked out at the stars through the massive viewport that dominated his office. "Why now, Meetra?" he said to the pinpricks of light, as if they could somehow hear. "Why now, after all this time, and just as we're about to take our last breath? Will you be friend, or foe?"
"I am making an adjustment to our arrangement," said the hologrammatic man. He was projected by a large, black, spherical droid floating several feet above the floor, and was addressing a trio of tall, silver droids standing before him.
"Dubious reply: the restrictions you have already placed on us limit the application of our superior abilities," said one of the silver droids. "If you wish this quarry captured, you should allows us to use the full extent of our protocols to facilitate communications and terminate hostilities."
"Your concern is misplaced," the hologrammatic man said. "I am going to provide you an advantage over the other bounty hunters. You are, of course, prohibited from disclosing this to anyone."
"Relieved agreement: we are glad you recognize that we excel over our organic competitors. What advantage, specifically, are you referring to?"
"Organics unfailingly underestimate and disregard droids," said the hologrammatic man. "I have therefore arranged for HK-50s to be placed as protocol droids on Republic ships throughout the Outer Rim area. This will position you in your target's path. I reiterate my previous condition that you are to bring the quarry to me alive with no permanent damage."
"Confused inquiry: if our quarry seeks to avoid detection, will she not avoid Republic ships?"
"Most organics also follow extremely predictable patterns of behavior based on previous imprinting," the hologrammatic man said. "This quarry is predisposed to consider a Republic ship as both safe and familiar, and will therefore be inclined to board one. Additional information I possess strongly suggests that the Republic will take exceptional measures to ensure she makes contact with one of their ships. But you must move quickly, as there is little time."
"Urgent farewell: we will make the necessary preparations immediately, GO-TO." The silver droids turned as one and marched away, metallic feet clanking on the deck.
The cantina was unremarkable. Uncountable versions of it appeared on thousands of Wild Space planets. Aliens of dozens of species jostled for space at the bar, or retreated to quiet corner tables to discuss various unsavory plans. Most of the clientele appeared at ease in this environment, or at least as close to that as they ever were, with one eye always watching for either a mark or an enemy. Meetra's attention, however, was on the two humans currently being harrassed by a trio of Gartuthians.
The Gartuthians were tall and broad, solidly built, with the thick, bark-like skin common to their species. Had they been standing motionless in a forest, they might have been mistaken for large tree stumps. These, however, were not motionless, as they encroached closer on the two terrified humans, croaking ever-louder in their native language, which the humans obviously did not understand. The humans looked desperately around the bar for a security officer, a bouncer, any friendly face. There was none. Then, just as it seemed inevitable that aggression would proceed to violence, Meetra acted.
Crossing the bar swiftly, she inserted herself into the almost-nonexistant space between the humans and the Gartuthians. Meetra had spent only a few days on their homeworld, years prior, but her natural talent with languages was considerable, and she began speaking forcefully to them in their own language, her human vocal chords straining to accurately reproduce its sounds. They responded in kind, the humans watching wide-eyed at the indecipherable heated exchange. Suddenly the center Gartuthian threw a punch at Meetra with a massive fist. She smoothly dodged and threw a return punch of her own, a right cross to the alien's temple. Using her momentum, she spun and followed the punch with a sharp kick to its jaw. The Gartuthian stumbled backward, exchanged glances with its companions, said something unfriendly-sounding, and retreated to the far corner of the bar.
"Like you'll get to," Meetra muttered. "I'll be back in Republic space before you get a chance."
"What?" said one of the humans, still trying to regain his composure.
"Just a threat to break both my legs the next time it sees me," Meetra said. "It doesn't matter. What does matter is that you're way too far from the spaceport and you have vulnerable traveler written all over you. You need to go back and wait for your transport to wherever it is you're going.
"No," said the human, "what did you say about Republic space?"
"Oh, that," Meetra said. "I've been in Wild Space for the last decade, and I'm tired of dealing with the lawlessness and the thugs. I'm making my way back home to the Core."
"We didn't thank you for saving us," said the other human. "I don't know what we would have done if you hadn't stepped in." He shot a quick, meaningful glance at his companion, who nodded. "Would you be willing to travel with us? We're business people, not fighters. We'll compensate you, of course, and cover all your expenses."
Meetra considered a moment, then nodded. "I might as well. We're going the same way anyway."
As she left the bar with her new employers, Meetra dropped a step behind and quietly tossed a coin purse across the room to the Gartuthians. She'd only hired them to scare the business people, not to be struck, and they deserved a bonus. Not that Meetra could possibly have harmed them - it would have taken a pulse rifle to penetrate their hide. Or a lightsaber. But their impromptu offer during the verbal 'argument' to fake a fight was appreciated, and the Gartuthian had done a beautiful job of rolling with the blows, saving Meetra from breaking her hand or foot.
Meetra smiled to herself as she stepped in front and led the business people toward the spaceport. This trip just got a lot more comfortable. In her satisfaction, she failed to notice the shadowy figure in an alley, speaking into its Republic-issue wrist communicator.
Carth getting word from the spy and calling the Harbinger.
Note: I should put the actual dialog from the various Harbinger log entries in at the appropriate places. I can show the people recording them.
The small shuttle gracefully cleared atmosphere, the last wisps of the exosphere falling behind as the shuttle continued to climb into blackness. It was a nondescript craft, similiar in design to vessels of like function on countless worlds. Although its passenger compartment was capable of carrying a dozen comfortably, and twice that if necessary, for this flight it carried only three, all human. Two of them, well-dressed in elegant attire that spoke more of fashion than function, were busy congratulating each other on their importance and good fortune. The third, Meetra Surik, sat in silence, looking without interest through the nearest viewport at the unfamiliar stars beyond.
"...diverted a cruiser just for us," Meetra heard one of the expensively clothed humans say to the other.
"Republic leadership must have heard of the trade prospects we've discovered," said the other. "I wouldn't be suprised if they escort us directly to..."
Meetra stopped listening, her thoughts drifting back to her personal situation. She'd hoped to enter Republic space quietly. When she'd learned that her new employers were being granted passage on a Republic cruiser, she'd considered parting ways with them. After all, once under the watchful eye of the Republic military, they would no longer have need of a bodyguard. But she'd instead chosen to accompany them, in part because she couldn't resist the pull of the familiar. She'd just have to hope that no one recognized her. After all, it had been a decade. And most of those she had served closely with had died in battle. Battles that she had led.
Meetra's thoughts were interrupted as the shuttle turned and their destination became visible through the viewport. Her breath caught briefly in her throat and a wave a nostalgia overwhelmed her, turning to bitterness as it crashed over her. Surprised by the strength of her own reaction, she swallowed hard. At just over 300 meters long, the Hammerhead-class cruiser they were approaching was far from the largest ship in the Republic fleet. Meetra had commanded several like it. She could still recall every detail of its layout, from the engine room to the medical bay to the hanger. She wondered if she could still operate its controls with her eyes closed, as she once effectively had when, her pilot dead, she'd taken over his position, eyes too blurry from smoke to focus, throat burning as she continued to bark out orders to her weapons officer, sensing the enemy's positions through the Force. In those long-ago days when she could still feel the Force.
"...perhaps even a medal of commendation..."
The excited voice of one of Meetra's employers threated to break her reverie, but she continued to ignore them. Let them have their glory. She'd be content to quietly rub elbows with the crew for a few days until they reached a Republic planet, then she'd move on alone. The shuttle was again turning as it made its final approach. Even through the closed cockpit door, Meetra's keen ears could make out the shuttle pilot confirming landing arrangements with the cruiser.
"You're cleared for Hanger Bay Two," said a voice on the communicator. "Harbinger out."
Have a paragraph with Sion on the bridge of the Sith ship, fuming about how Kreia discarded him and Nihilus for the Exile, being happy to have found Revan's ship, which he recognizes from his time on Korriban during the Jedi Civil War, and deciding to use it to gain access to the Exile (Maybe kill her straight up, maybe capture her first then kill her in front of Kreia)
The Peragus HK-50 specifically mentions failures in communications, weapons, and engines aboard the Harbinger, calling it "cascade failures". Another HK-50 line: "Following the unusual set of circumstances that led to the cascade failure in the Harbinger's systems, we were boarded by a small freighter with unknown ID codes. It appeared that this freighter had been attacked, and the captain wanted to study it. This freighter appeared to be still spaceworthy. Your cargo compartment was breached, and you were taken on board the freighter shortly before the Harbinger's systems began to go critical. I, too, managed to board the freighter before the Harbinger's destruction. We were most fortunate to have survived, Master." Also, at least in that conversation, he uses the term "organics", not "meatbags".
"Bring her with us," Kreia said to the astromech. It whistled at her in confusion.
"Drag her," Kreia replied. Threesee responded with a dubious series of beeps.
"If she is that easily damaged, then she is unsuitable for the task I will require of her," Kreia said. "Drag her, and do not lag behind. I cannot both protect us from our adversaries and compensate for your inadequacies."
AUTHOR'S NOTES:
My poorly-organized notes on which this fanfic and the outline below are based are
here, mixed in with various other notes about the game. These notes contain HEAVY spoilers about both KOTOR games.
Here is the outline on which this fanfic is based. Some of this is directly from in-game content, and some is me filling in the gaps. I considered building more dramatic tension by presenting things to reader in something other than chronological order. But this is all confusing enough, and the main purpose of this fanfic is to confirm that this order of events actually makes when put into a narrative. So I stuck very closely with the chronological ordering.
- Atris is the motivating factor. In an (ultimately successful) attempt to draw out the hidden Sith, she causes the Exile to return to Republic space. Atris also lets interested parties know the Exile is coming. Exactly how Atris did this is never specified, either in-game or in this fanfic.
- Carth (one of the interested parties) orders spies to the Outer Rim to be on the lookout for the Exile
- GO-TO (another interested party, and aware of Carth's actions) places HK-50s on various ships in the Outer Rim, including the Harbinger. They are posing as protocol droids but are actually bounty hunters.
- The Exile is traveling with a pair of business people returning from the Outer Rim, where they were exploring financial opportunities. The Exile gets them to hire her as a bodyguard. This bit is entirely my own invention and not even implied by anything in the game. But I didn't feel like I could have a story about the Exile without giving her some personality and at least a bit of dialog.
- Carth's spy network alerts him that the Exile is traveling with Republic citizens returning from the Outer Rim. Carth diverts the Harbinger.
- The business people are very pleased with themselves that the Republic diverted a ship to pick them up. Their egos are practically bursting. Everyone must know how important they are! Nobody but Carth and the Harbinger Captain know it was really all about the Exile.
- The Exile boards the Harbinger, along with the business people. They are never relevant again (although during the attack, I could mention them being dead in a hallway or something)
- Sion's Sith have been monitoring Republic ship movements, and note the Harbinger's diversion. Sion moves to shadow the Harbinger, to sense if any Jedi are on board.
- HK-50 manipulates the Harbinger medical systems, causing the Exile to be drugged when the Exile expected to only receive routine injections, and seals the Exile in the Harbinger cargo hold (this must happen before the other events, because the Exile does not remember the other events). The Exile is not conscious for the remainder of this fanfic. THERE IS IN-GAME CONTENT ABOUT THE EXILE GETTING A DATAPAD TO GO TO MEDBAY FOR AUTOMATED INJECTIONS. AND ALSO ABOUT THE HARBINGER CAPTAIN ORDERING HK-50 TO CHECK ON THE EXILE.
- Sion's Sith have caught up to the Harbinger, and Sion has sensed a Jedi on board. They begin scanning for another vessel along the Harbinger's path to attack as a decoy, to attract the Harbinger.
- HK-50 has been causing failures, for the eventual purpose of killing everyone on the Harbinger to facilitate getting the Exile off. HK-50 specifically mentions sabotaging communications, weapons, and engines, and that he "called for a retrieval". He doesn't say how he called - perhaps other HK-50s? Alternatively, he could have just been trying to disable sufficient systems to allow the retrieval ship to dock unopposed with the Harbinger. But it seemed more in character for an HK-50 to intend to kill everyone.
- T3-M4, alone on the Hawk (with the broken HK-47), is returning from the Unknown Regions, seeking help for Revan. It is unnecessary for the purposes of this fanfic to explain exactly where they have been, why they are returning now, or how HK-47 became damaged. I dislike some things about how the Revan book treats these events, but it does at least provide one explanation. So I'm going to leave that alone herein.
- Sion's Sith have detected the Ebon Hawk, and move to attack it so that it will send a distress signal. As they approach, Sion recognizes it as Revan's ship. But he does not sense Revan on board. None of the Sith actions to this point are stated in-game, but they seem at least not unreasonable.
- The Hawk is boarded by a group of Sith who come in through the top hatch. T3 tries to repel them, and kills a couple of them, but the others damage him and, thinking him destroyed, go into hiding. The purpose is to ensure that Sith attackers make it onto the Harbinger. Even if they're discovered coming from their own ship, the ones from the Hawk might still make it. None of this is stated in-game, but is to explain the Harbinger log that says "everyone" on the Hawk was dead when they swept it. "Everyone" implies more than one person, so they couldn't have meant Kreia (and also, Kreia playing dead on the Hawk this early is problematic for other reasons). Also, the Harbinger logs say they're going to autopsy the dead Sith from the Ebon Hawk, which implies removing them. Why would they have left Kreia? So I needed dead Sith, and this is what I came up with.
- T3 does not actively participate further until after the Exile, Kreia, the HK-50, and 3C-FD are on board the Hawk.
- The already-disabled HK-47 is hidden under debris during this initial attack, and therefore not visible to the Harbinger crew who are soon to sweep the Hawk (this is to explain why he is not mentioned in the Harbinger logs). He need not be where he appears after Peragus - the Peragus droids could have moved him there from anywhere on the ship while repairing the Hawk.
- The Sith make their ship appear to be disabled and empty, except for Sion, which appears to be dead. This is so the Sith can sneak onto the Harbinger (again, except for Sion, who the Harbinger crew transport to the Harbinger medbay to examine).
- The Harbinger brings in the Hawk and docks with the Sith ship, allowing the Sith to sneak onto the Harbinger (from both). It is irrelevant which the Harbinger interacts with first. THERE IS IN-GAME CONTENT ABOUT CARTH ORDERING THE HARBINGER CAPTAIN ASKING FOR PERMISSION TO INVESTIGATE, AND CARTH ORDERING THE CAPTAIN TO DO CERTAIN THINGS
- The Harbinger crew sweeps the Hawk, finding only the apparently-disabled T3 and the dead Sith (who they remove), then seal it, leaving a couple of their droids onboard in case they need to access/investigate anything without violating Carth's order to seal the ship. I need the droids to be left because there are two destroyed droids on the Hawk in the Prologue.
- T3, who was actually damaged but not as badly as the Harbinger logs suggest, slowly repairs himself. He has several days to do this, while the ship is sealed.
- HK-50, unaware of the Sith, ramps up the failures. Now that there's a spaceworthy vessel on the Harbinger (the Hawk) he needs only disable the Harbinger badly enough for him to escape with the Exile, rather than taking over the Harbinger. He regrets not killing everyone, but the mission comes first. All this is a lucky break for the Sith, as the chaos from the failures makes their attack easier.
- The Sith attack
- Kreia is independently searching for the Exile on her own ship, with 3C-FD on board. She finds the Harbinger at this time. How? It is possible that she also received the distress call and recognized it as Revan's ship but it took her longer to get there, or that she was monitoring Republic and/or Sith communications and learned of it that way. Or it could just be a Force thing. Regardless, she finds the Harbinger adrift in space, as she says in-game. Nothing in-game mentions Kreia having her own ship, but including it resolves many contradictions. The remainder of events are mostly of my own construction, to get everyone into the positions we see them when the game starts. KREIA CLAIMS TO KNOW ABOUT THE EXILE BEFORE THE EBON HAWK ENCOUNTERED THE SITH
- Kreia boards the Harbinger and recognizes the Hawk as Revan's ship (if she didn't know that already). She is interested, and decides to depart in it instead of her own ship.
- Kreia and 3C find the Exile in the Harbinger cargo hold, beating HK-50 there (HK-50 was delayed by arranging the failures, and by the Sith). KREIA CLAIMS TO HAVE FOUND THE EXILE BY USING THE FORCE TO SENSE THE EXILE'S "FAINT THOUGHTS" WHILE THE EXILE WAS UNCONSCIOUS.
- 3C transports the Exile to the Hawk, with Kreia fighting off Sith along the way. Kreia should be pissy at the droid, to respect her disdain for technology. She might make comments about regretting needing it at all (which she only does because she has lost control of the Sith, and she could comment on that too, along with being fussy about having to fight her own Sith when they should be helping her but they're too stupid and useless to recognize her oh-so-superior wisdom).
- HK-50 arrives at the cargo hold, finds the Exile gone, and starts searching. Maybe uses the Harbinger's internal cameras to find Kreia/3C/Exile.
- The Sith follow Kreia/3C/Exile onto the Hawk. Kreia steps around the corner to the storage area, using her hide-in-plain-sight ability to conceal herself and the Exile, and uses her mind control/distraction abilities to make the Sith think she went up the hall toward the port dormitory.
- The Sith take the bait and rush into the dormitory. Kreia uses the console in the central room to close and magnetically seal the blast door, locking the Sith in, figuring she'll deal with them later. For now, she starts carrying the Exile towards the medbay, holding the Exile in front of her (and therefore hard to see from behind).
- HK-50 catches up and boards the Hawk just as Kreia is taking the Exile into the medbay.
- HK-50 shoots Kreia in the back as she starts up the hall to the medbay, wounding her but not killing her. At this point, HK-50 is still shooting from around the loading ramp corner, and is mostly concealed except when shooting.
- 3C holds off the HK-50 while Kreia gets the Exile to the medbay and places the Exile on the bed.
- There are some Republic droids from the Harbinger (a protocol droid and a power droid) still onboard the Hawk from the Harbinger's initial sweep/cleanup of the ship. They're destroyed during the fighting (the protocol droid near the loading ramp hall and the power droid on the other side of the central room).
- Kreia tries to return to help 3C, but collapses and "dies" on the way (which explains where she is lying when the game starts, in the central room near the hall to the loading ramp). Kreia never saw who shot her, and likely assumes it is another Sith attacker. And HK-50 never interacts with the "live" Kreia, thinks she is actually dead, and therefore doesn't pay her much mind. Neither therefore has any reason to mention the other later on Peragus.
- 3C can't hold off the HK-50 and is forced to retreat to the Hawk's main hold, where HK-50 disables it and locks it in for good measure. (Maybe with an unintentionally ironic comment about how astromech droids have an annoying habit of self-repairing.)
- The HK-50, which did not see the Exile taken to the medbay, then returns to the central area to find the Exile
- T3, hiding behind a console/couch/whatever, throws a hydrospanner into the storage compartment, making a noise
- The HK-50 assumes this is the Exile, and enters the storage compartment
- T3 shocks HK-50 from behind, disabling him. This is to satisfy HK-50's statement that he was "salvaged" from the Harbinger. "Salvaged" could just mean "taken as property", but it also carries a little implication that he was less-than-fully-operational. Plus I just want T3 to get in a shot.
- T3, knowing it hasn't destroyed the HK-50 but in a hurry because of the Sith, seals the storage compartment door to keep the HK-50 in for longer
- T3 then pilots the Hawk off the Harbinger, under fire from the Sith who now control it. PROBLEM: KREIA CLAIMS TO REMEMBER THE HAWK JUMPING TO HYPERSPACE. POSSIBLE SOLUTIONS: SHE'S "NOT QUITE DEAD" YET AND PASSES OUT INTO "DEATH" AFTER THE JUMP. OR MAYBE SHE'S IN THE MEDBAY FOR THE DROID FIGHT, GETTING THE EXILE SETTLED AND/OR TRYING TO TREAT HERSELF, AND DOESN'T COME OUT UNTIL AFTER, COLLAPSING AS SHE TRIES TO GET TO THE BRIDGE. MAYBE STUMBLING AS THE SHIP LURCHES INTO HYPERSPACE, WHICH EXPLAINS WHERE SHE'S LYING.
- After escaping immediate danger, T3 vents the port dormitory, killing all the Sith therein. This explains how there are "lots of dead bodies" on the Hawk when it arrives at Peragus, even though we don't see any in the Prologue - we're never able to enter that dormitory in the Prologue, so who's to say there aren't a bunch of bodies in there?